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Have you ever wondered why you feel the need to come back to a game and play even more? If yes, then you have a taste of what’s going to be the topic of this post — core gameplay loops. They have a gigantic impact on players’ gameplay experience and most often becomes the axis around which the story, and actually the entire game, is created.
Probably most of us know that Lara’s story begins in 1996 thanks to Square Enix (known before as Eidos Interactive). My first contact with Tomb Raider was in high school when I saw a friend of mine how he was going through the tombs — it seemed difficult then.
Some time ago, as a part of our Solomon Snow — First Contact and Lea’s Chronicles — The Crystal Drive games, we were looking for Sound Designers and Composers who could make the right soundtracks and sound effects for us.

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THE ARCHIVES

Lea’s Chronicles — The Crystal Drive. Third-person adventure game with action, science and soft puzzles, featuring strong personality with superhuman abilities inspired by Tomb Raider, and Uncharted.